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文视教程 CSGO的PUG满10插件最新版教程

熊天琪 2021-4-10 00:21:53 显示全部楼层 阅读模式
视频教程:CSGO的PUG满10插件最新版教程

本插件持续更新.

PUG 满十插件官方源地址:点击查看


1.

插件安装路径:D:\steamcmd\steamapps\common\Counter-Strike Global Offensive Beta - Dedicated Server\csgo\addons\sourcemod\plugins

2.
插件配置路径:D:\steamcmd\steamapps\common\Counter-Strike Global Offensive Beta - Dedicated Server\csgo\cfg
\sourcemod\pugsetup


3.
插件配置文本:
pugsetup.cfg
示例:
  1. // This file was auto-generated by SourceMod (v1.10.0.6502)
  2. // ConVars for plugin "pugsetup.smx"


  3. // Admin flag to mark players as having elevated permissions - e.g. can always pause,setup,end the game, etc.
  4. // -
  5. // Default: "b"
  6. sm_pugsetup_admin_flag "b"

  7. // Whether users can set custom ready messages saved via a clientprefs cookie
  8. // -
  9. // Default: "1"
  10. sm_pugsetup_allow_custom_ready_messages "1"

  11. // Whether to announce how long the countdown has left before the lo3 begins.
  12. // -
  13. // Default: "1"
  14. sm_pugsetup_announce_countdown_timer "1"

  15. // When games are using captains, should they be automatically randomized once? Note you can still manually set them or use .rand/!rand to redo the randomization.
  16. // -
  17. // Default: "0"
  18. sm_pugsetup_auto_randomize_captains "0"

  19. // Whether a pug is automatically setup using the default setup options or not.
  20. // -
  21. // Default: "0"
  22. sm_pugsetup_autosetup "0"

  23. // Whether the plugin may (if the "Updater" plugin is loaded) automatically update.
  24. // -
  25. // Default: "1"
  26. sm_pugsetup_autoupdate "1"

  27. // Naming scheme for demos. You may use {MAP}, {TIME}, and {TEAMSIZE}. Make sure there are no spaces or colons in this.
  28. // -
  29. // Default: "pug_{MAP}_{TIME}"
  30. sm_pugsetup_demo_name_format "pug_{MAP}_{TIME}"

  31. // Whether votes cast by players will be displayed to everyone
  32. // -
  33. // Default: "1"
  34. sm_pugsetup_display_map_votes "1"

  35. // Whether to print to chat when clients ready/unready.
  36. // -
  37. // Default: "1"
  38. sm_pugsetup_echo_ready_messages "1"

  39. // Whether to exclude spectators in the ready-up counts. Setting this to 1 will exclude specators from being selected by captains as well.
  40. // -
  41. // Default: "0"
  42. sm_pugsetup_exclude_spectators "0"

  43. // Number of past maps to exclude from map votes. Setting this to 0 disables this feature.
  44. // -
  45. // Default: "0"
  46. sm_pugsetup_excluded_maps "0"

  47. // Whether gamemode_competitive (the matchmaking config) should be executed before the live config.
  48. // -
  49. // Default: "1"
  50. sm_pugsetup_exec_default_game_config "1"

  51. // Whether the default setup options are forced as the setup options (note that admins can override them still).
  52. // -
  53. // Default: "0"
  54. sm_pugsetup_force_defaults "0"

  55. // If set, map votes will run instant-runoff style where each client selects their top 3 maps in preference order.
  56. // -
  57. // Default: "1"
  58. sm_pugsetup_instant_runoff_voting "1"

  59. // Config to execute when the game goes live
  60. // -
  61. // Default: "sourcemod/pugsetup/live.cfg"
  62. sm_pugsetup_live_cfg "sourcemod/pugsetup/live.cfg"

  63. // Maplist file in addons/sourcemod/configs/pugsetup to use. You may also use a workshop collection ID instead of a maplist if you have the SteamWorks extension installed.
  64. // -
  65. // Default: "maps.txt"
  66. sm_pugsetup_maplist "maps.txt"

  67. // If using aim map warmup, the maplist file in addons/sourcemod/configs/pugsetup to use. You may also use a workshop collection ID instead of a maplist if you have the SteamWorks extension installed.
  68. // -
  69. // Default: "aim_maps.txt"
  70. sm_pugsetup_maplist_aim_maps "aim_maps.txt"

  71. // How long the map vote should last if using map-votes.
  72. // -
  73. // Default: "25"
  74. // Minimum: "10.000000"
  75. sm_pugsetup_mapvote_time "25"

  76. // Maximum size of a team when selecting team sizes.
  77. // -
  78. // Default: "5"
  79. // Minimum: "2.000000"
  80. sm_pugsetup_max_team_size "5"

  81. // The tag applied before plugin messages. If you want no tag, you can set an empty string here.
  82. // -
  83. // Default: "[{YELLOW}PugSetup{NORMAL}]"
  84. sm_pugsetup_message_prefix "[{YELLOW}PugSetup{NORMAL}]"

  85. // Whether clients recieve 16,000 dollars when they spawn. It's recommended you use mp_death_drop_gun 0 in your warmup config if you use this.
  86. // -
  87. // Default: "1"
  88. sm_pugsetup_money_on_warmup_spawn "1"

  89. // Whether an unpause command requires someone from both teams to fully unpause the match. Note that this forces the pause/unpause commands to be unrestricted (so anyone can use them).
  90. // -
  91. // Default: "1"
  92. sm_pugsetup_mutual_unpausing "1"

  93. // Whether pausing is allowed.
  94. // -
  95. // Default: "1"
  96. sm_pugsetup_pausing_enabled "1"

  97. // Config to execute after games finish; should be in the csgo/cfg directory.
  98. // -
  99. // Default: "sourcemod/pugsetup/warmup.cfg"
  100. sm_pugsetup_postgame_cfg "sourcemod/pugsetup/warmup.cfg"

  101. // If set to 1, going live won't restart 3 times and will just do a single restart.
  102. // -
  103. // Default: "0"
  104. sm_pugsetup_quick_restarts "0"

  105. // Whether option 1 in a mapvote is the random map choice.
  106. // -
  107. // Default: "1"
  108. sm_pugsetup_random_map_vote_option "1"

  109. // When maps are shown in the map vote/veto, whether their order is randomized.
  110. // -
  111. // Default: "1"
  112. sm_pugsetup_randomize_maps "1"

  113. // Whether the sm_setup and sm_10man commands are enabled
  114. // -
  115. // Default: "1"
  116. sm_pugsetup_setup_enabled "1"

  117. // If set to 0: captains pick players in a ABABABAB order. If set to 1, in a ABBAABBA order. If set to 2, in a ABBABABA order.
  118. // -
  119. // Default: "0"
  120. sm_pugsetup_snake_captain_picks "0"

  121. // How many seconds of a countdown phase right before the lo3 process begins.
  122. // -
  123. // Default: "5"
  124. // Minimum: "0.000000"
  125. // Maximum: "60.000000"
  126. sm_pugsetup_start_delay "5"

  127. // Time format to use when creating demo file names. Don't tweak this unless you know what you're doing! Avoid using spaces or colons.
  128. // -
  129. // Default: "%Y-%m-%d_%H"
  130. sm_pugsetup_time_format "%Y-%m-%d_%H"

  131. // Whether to use csgo's built-in warmup functionality. The warmup config (sm_pugsetup_warmup_cfg) will be executed regardless of this setting.
  132. // -
  133. // Default: "1"
  134. sm_pugsetup_use_game_warmup "1"

  135. // If 0, the first player to type .stay/.swap/.t/.ct will decide the round round winner decision - otherwise a majority vote will be used
  136. // -
  137. // Default: "0"
  138. sm_pugsetup_vote_for_knife_round_decision "0"

  139. // Config file to run before/after games; should be in the csgo/cfg directory.
  140. // -
  141. // Default: "sourcemod/pugsetup/warmup.cfg"
  142. sm_pugsetup_warmup_cfg "sourcemod/pugsetup/warmup.cfg"


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客户端命令:
  1. .setup  开始设置阶段并设置pug领导者
  2. .10man 带有5v5、captains和mapvate的setup的别名
  3. .ready 准备
  4. .notready 不准备
  5. .pause 请求暂停(下次生效)
  6. .unpause 请求取消暂停
  7. .start 如果自动直播被禁用,则启动游戏
  8. .capt 给pug领导者一个菜单来选择队长
  9. .rand 随机挑选队长
  10. .leader 提供一个菜单来改变游戏的领导者
  11. .endgame 立即安全地结束游戏(只有领队可以这样做,注意这会将领队重置为无人)
  12. .forceend 强制结束游戏,没有确认菜单
  13. .stay 赢了一轮刀后选择留下来
  14. .swap 赢了一轮刀后选择交换
  15. .ct 在赢了一轮刀回合后选择开始ct
  16. .t 在赢了一轮刀回合后选择开始ct
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