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文视教程 RO2风云涌起2越南服务器通用全局游戏设置ROGame.ini教程

熊天琪 2019-12-30 21:14:37 显示全部楼层 阅读模式
文本教程:RO2风云涌起2越南服务器通用全局游戏设置ROGame.ini教程

文件:ROGame.ini
框架:[ROGame.ROGameInfo]

[ROGame.ROGameInfo] in ROGame.ini:
Option NameValid EntriesWhat this option controls
RoundStartScreenTime以秒为单位的数字。例:8/这是8秒玩家在开始前时间结束前进入游戏的时间。有效条目以秒为单位。
bLANServerTrue or False如果设置为False,则将服务器设置为向internet广播。仅当设置为True时,才将服务器设置为本地网络。


团队平衡Team Balance
Option NameValid EntriesWhat this option controls
bBalanceTeamsTrue or FalseTrue turns on auto-team balance functionality
bAutoBalanceTeamsOnDeathTrue or FalseSets the server to auto-team balance dead players only. True turns this on. Only works if bBalanceTeams=True
MaxTeamDifferenceNumerical values between 1 and 63. Example: 2Sets the maximum number of players the teams can be unbalanced by. Only works if bBalanceTeams=True


游戏回合、准备系统和人工智能难度Game Rounds, Ready Up System and AI Difficulty
Option NameValid EntriesWhat this option controls
RoundLimitNumerical values between 0 and XSets the amount of rounds in a match. This is how many times a map will be played before moving on // 0 = Use the game mode setting, 1 = 1 round, 2 = 2 rounds, 3 and above = Best out of X.
EndOfMapDelayNumerical value in seconds. Example: 45Sets the amount of time after a match before the server loads the next map
GameDifficultyNumerical values between 1 and 5. Example: 2Sets the AI difficulty level in the server. At higher values the AI will be more accurate
bUseReadySystemTrue or FalseSets the server to use the Ready Up system if set to True. This means players will need to ready up before the first round will play
bAllPlayersMustReadyUpTrue or FalseSets if all players must be readied up or only a majority before the game will start


向玩家发送游戏内管理消息In Game Admin Messages to Players
Option NameValid EntriesWhat this option controls
ServerAdvertisementMessagesString of text. Example: Server Rules: No TKing, have fun!Sets an admin message to be printed to all players in the server. It shows up in the text chat area
ServerAdvertisementIntervalNumerical value in seconds. Example: 60Sets the rate at which the Server Advertisement Message is sent to players


开始一轮比赛的最低人数Minimum Amount of Players For a Round to Start
Option NameValid EntriesWhat this option controls
MinNetPlayersNumerical values between 1 and 64. Example: 1Sets the amount of players needed on the server for a round to start


友军火力设置Friendly Fire Settings
Option NameValid EntriesWhat this option controls
FriendlyFireKillLimitNumerical values between 1 and X. Example: 6Sets the amount of TK's a player can have before the server will punish the player
FriendlyFireDamageLimitNumerical values between 1 and X. Example: 800Sets the amount of friendly fire damage (non TK) a player can have before the server will punish the player
FriendlyFireScaleNumerical values between 0 and 1. Example: 1Sets the global friendly fire damage scale for small arms to the player hit by friendly fire. 0 is no damage, .5 is half damage and 1 is full damage
FriendlyFireArtilleryScaleNumerical values between 0 and 1. Example: 1Sets the artillery friendly fire damage scale to the player hit by friendly fire. 0 is no damage, .5 is half damage and 1 is full damage
FriendlyFireExplosiveScaleNumerical values between 0 and 1. Example: 1Sets the grenade/explosive friendly fire damage scale to the player hit by friendly fire. 0 is no damage, .5 is half damage and 1 is full damage
FriendlyFireArtilleryPunishScaleNumerical values between 0 and 1. Example: 0.1Sets how much damage a player who has injured or killed teammates with artillery receives as on his limit before he is punished
FriendlyFireExplosivePunishScaleNumerical values between 0 and 1. Example: 0.1Sets how much damage a player who has injured or killed teammates with grenades/explosives receives as on his limit before he is punished
FriendlyFirePunishmentNumerical values between 0 and 2. Example: 1Sets the punishment for players who have exceeded the friendly fire or damage limits. 0 = kick, 1 = session ban, 2 = perm ban
bEnableTeamKillForgivingTrue or FalseSets if players are allowed to forgive TK's in game by typing "NP" after a TK in the player chat


好友玩家名字的可见性Visability of Friend Player Names
Option NameValid EntriesWhat this option controls
FriendlyPlayerNamesNumerical Values between 0 and 2. Example: 2Sets the conditions on when friendly player names are visible to players. 0 = Never, 1 = within 10 meters, 2= always


投票Voting
Option NameValid EntriesWhat this option controls
bEnableMapVotingTrue or FalseSets if players can vote for the next map at the end of a match. If not, map cycle will auto rotate.
MapVotingTimeNumerical value in seconds. Example: 30Sets the amount of time after a match is done that players have to vote for the next map if map voting is enabled.
bEnableKickVotingTrue or FalseSets if players can kick vote players from the server
bAnonymousVoteKickingTrue or FalseSets if players can kick vote anonymously if kick voting is enabled
bEnableKickVotingTrue or FalseSets if players can kick vote players from the server.
KickVotingTimeNumerical value in seconds. Example: 30Sets the amount of time a kick vote has a chance to succeed in before it will fail without the needed amount of votes.
bEnableRoleVotingTrue or FalseSets if players can kick vote players from roles such as sniper, squad leader and commander for poor performance
RoleVotingTimeNumerical value in seconds. Example: 30Sets the amount of time a role vote has a chance to succeed in before it will fail without the needed amount of votes.
bUseScoreAsVoteWeightTrue or FalseSets if players with higher scores will have multiple votes counted based on their score
bAllowMidGameVotingTrue or FalseSets if map voting can happen mid match instead of just at the end
MidGameVotingPercentageNumerical value between 1 and 100. Example: 50Sets the percentage needed for a successful vote
EndGameVotingPercentageNumerical value between 1 and 100. Example: 50Sets the percentage needed for a successful vote
MapRepeatLimitNumerical value between 0 and X. Example: 1Sets the amount of times a map be voted back to before players will no longer be able to select it



信息交流Communication
Option NameValid EntriesWhat this option controls
bEnableVOIPTrue or FalseSets if voice over IP is enabled on the server
bDisablePublicVOIPChannelTrue or FalseSets if the public voip channel is enabled
bDisablePublicTextChatTrue or FalseSets if the public text chat is enabled
bEnableDeadToDeadVOIPTrue or FalseSets dead players can talk to each other
bPartitionSpectatorsTrue or FalseSets spectators having the ability to talk and chat with non spectators
bPositional3DVOIPTrue or FalseThis is a non functional setting
bPositional3DVOIPAllHearTrue or FalseThis is a non functional setting



标准规格Specating
Option NameValid EntriesWhat this option controls
SpectatingModeNumerical value between 0 and 3Sets globally. 0 = 3rd person (and 1 and 2), 1 = Locked 3rd person ( and 2), 2 = 1st person only
bAllowDeadRoamingTrue or FalseSets if dead or spectating players can freely roam around the map
bAllowViewpointSpectatingTrue or FalseSets if dead or spectating players can view the map from map viewpoint characters
bLockTrueSpectatorsViewTrue or FalseSets if spectating players can only view from the first person camera
bAllowKillCameraTrue or FalseSets if dead players will get a "kill cam" of the location they were killed from



控制中心Reinforcments
Option NameValid EntriesWhat this option controls
ReinforcementTimeScaleNumerical value between 0 and 1Sets globally if the map designated reinforcement times are scaled up or down



荣誉控制Honor Gating
Option NameValid EntriesWhat this option controls
MinimumHonorNumerical value between 0 and 99Sets the minimum player honor needed to join the server
MaximumHonorNumerical value between 1 and 100Sets the maximum player honor needed to join the server



欢迎屏幕和每日留言Welcome Screen and Message Of The Day
Option NameValid EntriesWhat this option controls
BannerLinkA URL to the servers banner of choice. Must be a .png. Example: http://www.heroesofstalingrad.com/ServerAd/RO2_ServerTest.pngSets the the welcome screen banner image players see when joining the server
ClanMottoText string. Exmaple: Welcome to our Red Orchestra 2 server!Sets the Motto line of the welcome screen that players see when joining the server
ClanMottoColorNumeric Color Code. Example: (B=0,G=0,R=0,A=255)Sets the text color of the motto line
ServerMOTDText string. Exmaple: This is our message of the day ...@nl@@nl@Please enjoy your time on our server@nl@@nl@@nl@This is the last lineSets the MOTD text. @nl represents a line break
ClanMottoColorNumeric Color Code. Example: (B=0,G=0,R=0,A=255)Sets the text color of the MOTD text
WebLinkA URL to the server owners webpage. Example: www.redorchestra2.comSets the welcome screen link to direct players to the servers/communities website
WebLinkColorNumeric Color Code. Example: (B=0,G=0,R=0,A=255)Sets the welcome screen link color



地图Map
  1. sbUseMapList=True - This sets the server to use a custom map list you specify instead of the entire default map list.
复制代码
Maps can be set to run by gametype and amount of rounds played. The following is an example map list that can be put in your rogame.ini:
Game Map Cycle
GameMapCycles=(Maps=("VNTE-HueCity","VNSU-AnLaoValley","VNSU-SongBe","VNTE-CuChi","VNTE-Hill937"),RoundLimits=(0,0,0,0,0))
The following Maps and modes are designed for, tested against and most enjoyed with the following player counts.
Supremacy 64 Players
VNSU-AnLaoValley, VNSU-SongBe
Territories 64 Players
VNTE-CuChi, VNTE-Hill937
Territories 16 Players
VNTE-Firebase, VNTE-Compound
Skirmish 16 Players
VNSK-JungleCamp, VNSK-Compound, VNSK-Firebase
The first part specifies the exact maps and their game types, while the round limits section (which has to match the number of maps in the cycle) determines how many rounds you want each map to play.



启用/禁用功能Enable/Disable Functionality
Option NameValid EntriesWhat this option controls
bDisableSpawnOnSquadLeaderTrue or FalseSets Spawn on Squad Leader system on or off
bHalfTimeTeamSwapTrue or FalseSets teams to swap sides after the first round is over
bDisableOverheadMapTrue or FalseSets the overhead map to be on or off
bDisableCompassTrue or FalseSets the compass to be on or off
bDisableTeamDeathIconsTrue or FalseSets team death icons on the main HUD on or off
bDisableSquadMemberIconsTrue or FalseSets Squad Member icons on the main HUD on or off
bDisableSquadLeaderIconTrue or FalseSets Squad Leader icons on the main HUD on or off
bDisableEnemySpottedIconsTrue or FalseSets Enemy Spotted icons on the main HUD on or off
bDisableTacticalViewTrue or FalseSets Tactical View on or off
bDisableTacticalSquadLeaderIconsTrue or FalseSets Squad Leader icons in tactical view on or off
bDisablePeripheralActionIndicatorsTrue or FalseSets Peripheral Action Indicator system on or off
bDisablePeripheralWhipsTrue or FalseSets Peripheral whips to be on or off (indicator that rounds are passing near player)
bDisableObjectiveForceOutputTrue or FalseSets if player force indicators (silhouettes on cap bar) are visible by players
bDisableObjectiveNotificationsTrue or FalseSets if players receive messages about objectives being under attack
bLimitedGrenadesTrue or FalseSets explosive (except smoke) grenades to be limited to 1 per soldiers
bNoGrenadesTrue or FalseSets no grenades (except smoke) for all players on or off
Information on Scoreboard
Option NameValid EntriesWhat this option controls
bShowIPOnScoreboardTrue or FalseSets if server IP is visible on the scoreboard
bShowDateOnScoreboardTrue or FalseSets if the date is visible on the scoreboard
bShowSteamIDsOnScoreboardTrue or FalseSets if player's SteamIDs instead of names are on the scoreboard



宗族匹配功能其中一些选项可能尚未实现Clan Match FunctionalitySome of these options may not yet be implemented
Option NameValid EntriesWhat this option controls
bForceDemoRecordingTrue or FalseForces every connecting client to record a client side demo when connecting to the server
bAutoEndOfMatchScoreboardScreenshotTrue or FalseForces every connecting client to take a screenshot of their scoreboard at the end of the round
bIgnoreScoreForTieBreakingTrue or FalseGame will ignore team scores as a tie-breaker condition
bUseCapturesForTieBreakingTrue or FalseGame will ignore team capture points held as a tie-breaker condition



客户端命中检测Client Side Hit Detection
Option NameValid EntriesWhat this option controls
bClientSideHitDetectionTrue or FalseSets if the server will use client side hit detection



友军碰撞Friendly Player Collision
Option NameValid EntriesWhat this option controls
FriendlyInfantryCollisionTypeNumerical values 0 - 2Sets collision between friendly players (non AI). 0 = none, 1 = reduced collision size, 2 = full collision



发现敌人Enemy Spotted
Option NameValid EntriesWhat this option controls
Enemy Spotted ModeNumerical values 0 - 2Sets the enemy spotted mode. 0 = Hud, Map and Tactical View, 1 = Tactical View and Map, 2 = Map Only



死亡信息Death Messages
Option NameValid EntriesWhat this option controls
KillMessageModeAccepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALLSets the death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages
DelayedKillMessagesValue in seconds. Example: 10Sets the delay in seconds after a death happens before the death is broadcast



仅近战Melee Only
Option NameValid EntriesWhat this option controls
bMeleeOnlyTrue or FalseSets the game to only allow melee strikes



自定义游戏模式选项Game Mode Options For Custom
Option NameValid EntriesWhat this option controls
bDisableProgressionBonusesTrue or FalseSets the game to ignore all level progression bonuses
bClassicWeaponLoadoutTrue or FalseSets the game to use the classic weapon loadout instead of players unlocks
bSlowBandagingTrue or FalseSets the game to use the slower bandaging system that takes twice as long
bLegDamageSlowsPlayerTrue or FalseSets the game to make player leg damage slow the player
bClassicStaminaAndSprintingTrue or FalseSets the game to use the classic modes stamina pool and sprint speed
bStopSprintingWhenExhaustedTrue or FalseSets the game to stop players from sprinting when they are out of stamina (similar to RO 1)
bWeaponHandlingClassicTrue or FalseSets the game to use the classic weapon handling model
bCasualWeaponFunctionalityTrue or FalseSets the game to use action modes weapon functionality with no free-aim and the addition of crosshairs
bNoControlledBreathingZoomTrue or FalseSets the game to only zoom in on iron sights and have any additional focus zoom (this will make targets smaller on screen then in real life)
bIncreasedSuppressionEffectsTrue or FalseSets the game to have increased suppression effects (more screen shake, etc)
bIncreasedBreathStaminaEffectsTrue or FalseSets the game to have increased breathing effects when stamina is low (faster breathing, more weapon movement)
PlayerHitSoundModeNumerical values between 0 - 2Sets the sound level when players are hit by bullets. 0 = exaggerated, 1 = mildly exaggerated, 2 = not exaggerated



超级设置Supremacy Settings
Option NameValid EntriesWhat this option controls
bUseReadySystemTrue or FalseSets the Territory game type to use the Ready Up system if it is not set globally
bUseMatchWarmupTrue or FalseSets the Territory game type to use the Match Warmup system if it is not set globally
WarmupRoundDurationNumerical value in seconds. Example: 0Sets the Territory game kill message delay time. Overrides global setting for Firefight
KillMessageDelayNumerical value in seconds. Example: 30Sets the Territory game type match warmup time
KillMessageModeAccepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALLSets the Territory death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages. Overrides global setting for firefight
bMeleeOnlyTrue or FalseSets the Territory game type to be melee only
bAllowDeadRoamingTrue or FalseSets the Territory game type to allow dead players to free roam
bAllowViewpointSpectatingTrue or FalseSets the Territory game type to allow dead players to view map viewpoints
bAllowKillCameraTrue or FalseSets the Territory game type to have kill camera
ReinforcementTimeScaleNumerical value between 0 - 1Sets the Territory spawn time scale.
bDisableTimeLimitTrue or FalseSets the Territory game type to have no map time limit
bDisableReinforcementLimitTrue or FalseSets the Territory game type to have no reinforcement limits
ReinforcementScaleNumerical value between 0 - 1Sets the Territory game type reinforcement scale. 1 = full, .5 = half
bUseCapturesForTieBreakingTrue or FalseSets the Territory game type to ignore the capture of points to break a tie condition
RoundLimitNumerical values 1 - xSets the Territory game type round limits (if not set globally or per map). 1 = 1 round, 2 = 2 rounds, 3 and up = Best out of X rounds
EndOfMapDelayNumerical values in seconds. Example: 45Sets the Territory game type end of map delay before the server travels to the next map
bLockdownEnabledTrue or FalseSets the Territory game type to to enable or disable the lockdown system



区域设置Territory Settings
Option NameValid EntriesWhat this option controls
bUseReadySystemTrue or FalseSets the Territory game type to use the Ready Up system if it is not set globally
bUseMatchWarmupTrue or FalseSets the Territory game type to use the Match Warmup system if it is not set globally
WarmupRoundDurationNumerical value in seconds. Example: 0Sets the Territory game kill message delay time. Overrides global setting for Firefight
KillMessageDelayNumerical value in seconds. Example: 30Sets the Territory game type match warmup time
KillMessageModeAccepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALLSets the Territory death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages. Overrides global setting for firefight
bMeleeOnlyTrue or FalseSets the Territory game type to be melee only
bAllowDeadRoamingTrue or FalseSets the Territory game type to allow dead players to free roam
bAllowViewpointSpectatingTrue or FalseSets the Territory game type to allow dead players to view map viewpoints
bAllowKillCameraTrue or FalseSets the Territory game type to have kill camera
ReinforcementTimeScaleNumerical value between 0 - 1Sets the Territory spawn time scale.
bDisableTimeLimitTrue or FalseSets the Territory game type to have no map time limit
bDisableReinforcementLimitTrue or FalseSets the Territory game type to have no reinforcement limits
ReinforcementScaleNumerical value between 0 - 1Sets the Territory game type reinforcement scale. 1 = full, .5 = half
bUseCapturesForTieBreakingTrue or FalseSets the Territory game type to ignore the capture of points to break a tie condition
RoundLimitNumerical values 1 - xSets the Territory game type round limits (if not set globally or per map). 1 = 1 round, 2 = 2 rounds, 3 and up = Best out of X rounds
EndOfMapDelayNumerical values in seconds. Example: 45Sets the Territory game type end of map delay before the server travels to the next map
bLockdownEnabledTrue or FalseSets the Territory game type to to enable or disable the lockdown system




小冲突设置Skirmish Settings
Option NameValid EntriesWhat this option controls
bUseReadySystemTrue or FalseSets the Countdown game type to use the Ready Up system if it is not set globally
bUseMatchWarmupTrue or FalseSets the Countdown game type to use the Match Warmup system if it is not set globally
WarmupRoundDurationNumerical value in seconds. Example: 0Sets the Countdown game kill message delay time. Overrides global setting for Firefight
KillMessageDelayNumerical value in seconds. Example: 30Sets the Countdown game type match warmup time
KillMessageModeAccepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALLSets the Countdown death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages. Overrides global setting for firefight
bMeleeOnlyTrue or FalseSets the Countdown game type to be melee only
bAllowDeadRoamingTrue or FalseSets the Countdown game type to allow dead players to free roam
bAllowViewpointSpectatingTrue or FalseSets the Countdown game type to allow dead players to view map viewpoints
bAllowKillCameraTrue or FalseSets the Countdown game type to have kill camera
bDisableTimeLimitTrue or FalseSets the Countdown game type to have no map time limit
RoundLimitNumerical values 1 - xSets the Countdown game type round limits (if not set globally or per map). 1 = 1 round, 2 = 2 rounds, 3 and up = Best out of X rounds
EndOfMapDelayNumerical values in seconds. Example: 45Sets the Territory game type end of map delay before the server travels to the next map