DayZ服务器DLC最新地图开服方法和教程
D:\steamcmd\steamapps\common\DayZServer\serverDZ0.cfg
修改文件:serverDZ0.cfg
修改代码:dayzOffline.chernarusplus
替换代码:dayzOffline.enoch
说明:dayzOffline(任务名称).chernarusplus(地图名称)替换成:dayzOffline.enoch
默认例子:
- class Missions
- {
- class DayZ
- {
- template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
- };
- };
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修改实例:
- class Missions
- {
- class DayZ
- {
- template="dayzOffline.enoch"; // Mission to load on server startup. <MissionName>.<TerrainName>
- };
- };
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已修改完成实例:
- hostname = "0 Q625721762租服找我,熊天琪 Xiongtianqi.CN "; // Server name
- password = ""; // Password to connect to the server
- passwordAdmin = "123.."; // Password to become a server admin
- steamQueryPort = 2305;
- maxPlayers = 10; // Maximum amount of players
-
- verifySignatures = 0; // Verifies .pbos against .bisign files. (only 2 is supported)
- forceSameBuild = 0; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
-
- disableVoN = 0; // Enable/disable voice over network (value 0-1)
- vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30)
-
- disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1)
- disableCrosshair=0; // Toggles the cross-hair (value 0-1)
-
- serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
- serverTimeAcceleration=6; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
- serverNightTimeAcceleration=1; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
- serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
-
- guaranteedUpdates=1; // Communication protocol used with game server (use only number 1)
-
- loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
- loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue
-
- instanceId = 625721701; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
- storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
- storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
- motd[] = {"123","321321"}; // Message of the day displayed in the in-game chat
- motdInterval = 5; // Time interval (in seconds) between each message
- enableDebugMonitor = 1; //shows info about the character using a debug window in a corner of the screen (value 0-1)
- maxPing= 500; // Max ping value until server kick the user (value in milliseconds)
- simulatedPlayersBatch = 20; // Set limit of how much players can be simulated per frame (for server performance gain)
- multithreadedReplication = 1; // enables multithreaded processing of server's replication system - number of worker threads is derived by settings of jobsystem in dayzsettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)
- class Missions
- {
- class DayZ
- {
- template="dayzOffline.enoch"; // Mission to load on server startup. <MissionName>.<TerrainName>
- };
- };
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普遍物资修改的文件目录也从:dayzOffline.chernarusplus
变成了:dayzOffline.enoch
2个图的动物和僵尸略微不同,
可以开2服互通,
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