DayZ服务器的serverDZ.cfg最新参数配置
- respawnTime = 15; //设置当上一个角色死亡时,玩家在服务器上获得新角色之前的重生延迟(秒)
- motd[] = {"消息1","消息2"}; // 游戏内聊天中显示的当天消息
- motdInterval = 60; // 每条消息之间的时间间隔(秒)
- enableDebugMonitor = 1; //在屏幕的一角显示有关使用调试窗口的字符的信息(值0-1)
- maxPing= 500; // 最大玩家的ping值,超出后会被踢出服务器
- simulatedPlayersBatch = 20; //优化玩家帧数提高服务器性能
- multithreadedReplication = 1;
- //启用服务器复制系统的多线程处理-工作线程数由dayzsettings.xml中的jobsystem设置通过“maxcores”和“reservedcores”参数(值0-1)派生
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- respawnTime = 15; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is deads
- motd[] = {"123","321321"}; // Message of the day displayed in the in-game chat
- motdInterval = 5; // Time interval (in seconds) between each message
- enableDebugMonitor = 1; //shows info about the character using a debug window in a corner of the screen (value 0-1)
- maxPing= 500; // Max ping value until server kick the user (value in milliseconds)
- simulatedPlayersBatch = 20; // Set limit of how much players can be simulated per frame (for server performance gain)
- multithreadedReplication = 1; // enables multithreaded processing of server's replication system - number of worker threads is derived by settings of jobsystem in dayzsettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)
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