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文视教程 atlas服务器地图编辑设置修改教程

熊天琪 2019-1-20 10:42:36 显示全部楼层 阅读模式
atlas阿特拉斯"地图视频教程"

以前地图图片需要"虚拟空间",现在则不需要不填即可
视频教程:atlas地图编辑器基础使用
视频教程:atlas地图编辑器更新服务器地图和设置多个地图方法(图片空间地址可以不填)
视频教程:atlas服务器地图制作创作教程
视频教程:atlas服务器地图制作创作教程2补充前面漏的
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视频教程:atlas服务器地图新建地图设置基础教程
视频教程:atlas服务器地图新手岛屿和传送复活设置教程
视频教程:atlas地图岛屿岛链布局思路气候关联教程
视频教程:atlas服务器地图发现区和航线幽灵船添加设置教程锁地图编辑
视频教程:atlas服务器地图气候模板添加应用地图教程
视频教程:Atlas地图BOSS任务大章鱼坐标定位公式教程
视频教程:Atlas地图BOSS大章鱼目标地图代码



atlas阿特拉斯"地图编辑功能介绍"


atlas服务器地图编辑器链接: 官方最新版本下载链接 最新版本国内下载链接
Atlas Map Resource List (岛资源)链接: https://pan.baidu.com/s/1BG0kP7dRsY4aESNOduBQeg 提取码: 8p6n
下载Notepad++:链接: https://pan.baidu.com/s/1uHS4GlCsBllSbw-G-RuKZA 提取码: bt84

地图文件实际上是一个json文件,建议使用notepad++打开。

简单认识下编辑器的基本功能:project = 项目 -- 主要功能
Edit = 编辑 -- 主要功能
Export = 输出 -- 主要功能
Tests = 测验 -- 次要功能 帮助你直接测试地图
Help = 帮助


project = 项目下:
Create = 创建新地图
open = 打开另外地图
edit = 编辑当前地图
save = 保存当前地图


Edit = 编辑:
Edit Spawner Templates = 编辑生成模板 -- 编辑NPC的进入游戏世界设置,对某NPC的限制和期望敌人数乘数
Edit Discovery Zones = 编辑发现区域 -- 可发现的区域 给予的经验,等一些相关设置
Edit Spawn Regions = 编辑生成区域 -- Parent Cell 翻译过来是母细胞,个人猜想可能的意思是东南西北各个方向的起点:出生点? 0 是随机的意思?
Edit Server Templates = 编辑服务器模板 -- 编辑服务器气候,温和的,沙漠,极地,冻原等等
Edit Locks = 编辑锁 -- 锁住岛屿,建筑物,船等
Cull invalid paths = 剔除无效路径


Export = 输出下:
ALL = 输出全部 -- 这一个功能就足够了输出的路径E:\XXX\atlas地图编辑器\ServerGridEditor-master\Export



Help = 帮助:
4.jpg
保持左键(移动岛)
保持右键单击(旋转岛)
鼠标轮(缩放)
删除按钮(移除岛)
CTRI+单击网格(编辑服务器信息)
Ctrl+单击岛(编辑岛信息)
按住中间鼠标+拖动(滚动地图)
移位+拖动(创建发现区域)
移位+单击在发现区(编辑发现区)
L在单元格(打开锁形式)
上徘徊时P在地图(产卵船路径)
上删除路径节点(删除节点)
Ctrl+单击路径节点(编辑路径)
移位+删除路径节点(删除整个路径)

创建新地图的基本2个参数设置,
baseserverargs = 基础服务器参数
  1. %MapName%%GridLocation%?AltSaveDirectoryName=%AltSaveDir%?MaxPlayers=200?ReservedPlayerSlots=50?QueryPort=%QUERYPORT%?Port=%PORT%?SeamlessIP=%MACHINEIP%?MapPlayerLocation=true%AdditionalMapArguements% -log -server -culture=en -NoCrashDialog -NoBattlEye
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GlobalGamePlaySetup = 全局任务设置参数(任务标记:大章鱼ID:0,不老泉ID:9999,海底ID:12000,极地ID:13552)
  1. (QuestEntries=((QuestID=0,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Icon_PowerStonesQuest_Complete.Icon_PowerStonesQuest_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Icon_PowerStonesQuest_Uncomplete.Icon_PowerStonesQuest_Uncomplete',QuestName="Voyage of Power",QuestDescription="Journey across the ATLAS to hunt for the Nine Power Stones in Golden Age Ruins, and bring them to the Center Maw!",UnlockFeatNames=("Dance10"),CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_ExploreTheDepths.Skill_ExploreTheDepths_C'),QuestPointsOfInterest=((PointOfInterestID=0,PointOfInterestName="Power Stone 1",UnlockFeatNames=("Dance1"),WorldMapPosition=(X=0.170000,Y=0.370000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon.Item_InfinityGem_Icon',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=1,PointOfInterestName="Power Stone 2",UnlockFeatNames=("Dance2"),WorldMapPosition=(X=0.430000,Y=0.170000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon2.Item_InfinityGem_Icon2',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=2,PointOfInterestName="Power Stone 3",UnlockFeatNames=("Dance3"),WorldMapPosition=(X=0.370000,Y=0.500000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon3.Item_InfinityGem_Icon3',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=3,PointOfInterestName="Power Stone 4",UnlockFeatNames=("Dance4"),WorldMapPosition=(X=0.500000,Y=0.370000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon4.Item_InfinityGem_Icon4',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=4,PointOfInterestName="Power Stone 5",UnlockFeatNames=("Dance5"),WorldMapPosition=(X=0.770000,Y=0.170000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon5.Item_InfinityGem_Icon5',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=5,PointOfInterestName="Power Stone 6",UnlockFeatNames=("Dance6"),WorldMapPosition=(X=0.250000,Y=0.770000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon6.Item_InfinityGem_Icon6',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=6,PointOfInterestName="Power Stone 7",UnlockFeatNames=("Dance7"),WorldMapPosition=(X=0.500000,Y=0.700000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon7.Item_InfinityGem_Icon7',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=7,PointOfInterestName="Power Stone 8",UnlockFeatNames=("Dance8"),WorldMapPosition=(X=0.960000,Y=0.420000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon8.Item_InfinityGem_Icon8',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=8,PointOfInterestName="Power Stone 9",UnlockFeatNames=("Dance9"),WorldMapPosition=(X=0.830000,Y=0.770000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon9.Item_InfinityGem_Icon9',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=9,PointOfInterestName="Bring all 9 Power Stones to Center Maw",WorldMapPosition=(X=0.500000,Y=0.500000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon_Complete.HUD_BossLocation_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon.HUD_BossLocation_Icon'))),(QuestID=9999,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_GoldenAgeTreasureMap_Icon.Item_GoldenAgeTreasureMap_Icon',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_GoldenAgeTreasureMap_Desat.Item_GoldenAgeTreasureMap_Desat',QuestName="The Fountain of Youth",QuestDescription="When you\'re over 90 years old, find a Fountain of Youth within Golden Age Ruins, to rejuvenate yourself and gain permanently increased statistics!",QuestPointsOfInterest=((PointOfInterestID=200,WorldMapPosition=(X=0.170000,Y=0.370000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon.Item_InfinityGem_Icon',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=201,WorldMapPosition=(X=0.430000,Y=0.170000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon2.Item_InfinityGem_Icon2',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=202,WorldMapPosition=(X=0.370000,Y=0.500000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon3.Item_InfinityGem_Icon3',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=203,WorldMapPosition=(X=0.500000,Y=0.370000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon4.Item_InfinityGem_Icon4',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=204,WorldMapPosition=(X=0.770000,Y=0.170000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon5.Item_InfinityGem_Icon5',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=205,WorldMapPosition=(X=0.250000,Y=0.770000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon6.Item_InfinityGem_Icon6',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=206,WorldMapPosition=(X=0.500000,Y=0.700000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon7.Item_InfinityGem_Icon7',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=207,WorldMapPosition=(X=0.960000,Y=0.420000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon8.Item_InfinityGem_Icon8',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=208,WorldMapPosition=(X=0.830000,Y=0.770000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon9.Item_InfinityGem_Icon9',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'))),(QuestID=5000,CompletedIcon=Texture2D'/Game/Atlas/Test/TreasureIcon.TreasureIcon',UncompletedIcon=Texture2D'/Game/Atlas/Test/TreasureIcon_Desat.TreasureIcon_Desat',QuestName="Treasure Master",QuestDescription="Dig up a Treasure of at least 16 Quality.",CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_Quest2.Skill_Quest2_C')),(QuestID=6000,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_GhostShip_Icon_Complete.HUD_GhostShip_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_GhostShip_Icon.HUD_GhostShip_Icon',QuestName="Ghost Hunter",QuestDescription="Find and defeat the Ghost Ship!",CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_Quest3.Skill_Quest3_C'),QuestPointsOfInterest=((PointOfInterestID=0,PointOfInterestName="Ghost Ship",UnlockFeatNames=("Dance1"),WorldMapPosition=(X=0.460000,Y=0.860000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_GhostShip_Icon_Complete.HUD_GhostShip_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_GhostShip_Icon.HUD_GhostShip_Icon'))),(QuestID=7000,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/ScourgeOfTheDamned_Icon_Complete.ScourgeOfTheDamned_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/ScourgeOfTheDamned_Icon_Incomplete.ScourgeOfTheDamned_Icon_Incomplete',QuestName="Scourge of the Damned",QuestDescription="Defeat a Galleon of the Damned of at least level 50!",CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_Quest4.Skill_Quest4_C')),(QuestID=8000,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/FriendOfTheMermaids_Icon_Complete.FriendOfTheMermaids_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/FriendOfTheMermaids_Icon_Incomplete.FriendOfTheMermaids_Icon_Incomplete',QuestName="Friend of the Mermaids",QuestDescription="Interact with a friendly Mermaid.",CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_Quest5.Skill_Quest5_C')),(QuestID=9000,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/BlueWhaleKiller_Icon_Complete.BlueWhaleKiller_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/BlueWhaleKiller_Icon_Incomplete.BlueWhaleKiller_Icon_Incomplete',QuestName="Blue Whale Killer",QuestDescription="Defeat a Monstrous Blue Whale.",CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_Quest6.Skill_Quest6_C')),(QuestID=10000,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/SpermWhaleKiller_Icon_Complete.SpermWhaleKiller_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/SpermWhaleKiller_Icon_Incomplete.SpermWhaleKiller_Icon_Incomplete',QuestName="Sperm Whale Killer",QuestDescription="Defeat a Monstrous Sperm Whale.",CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_Quest7.Skill_Quest7_C')),(QuestID=11000,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/SquidKiller_Icon_Complete.SquidKiller_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/SquidKiller_Icon_Incomplete.SquidKiller_Icon_Incomplete',QuestName="Squid Killer",QuestDescription="Defeat a Giant Squid.",CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_Quest8.Skill_Quest8_C')),(QuestID=1655,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/VeteranExplorer_Icon_Complete.VeteranExplorer_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/VeteranExplorer_Icon_Incomplete.VeteranExplorer_Icon_Incomplete',QuestName="Veteran Explorer",QuestDescription="Acquire 25% of the ATLAS Discovery Points!",CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_Quest9.Skill_Quest9_C')),(QuestID=12000,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Icon_PowerStonesQuest2_Complete.Icon_PowerStonesQuest2_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Icon_PowerStonesQuest2_Uncomplete.Icon_PowerStonesQuest2_Uncomplete',QuestName="Journey of the Gods",QuestDescription="After completing the Voyage of Power, travel into the deep trenches of the ATLAS to recover the 9 Essences of Power, and bring them to the Center Maw!",CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_VeteranPathfinder.Skill_VeteranPathfinder_C'),QuestPointsOfInterest=((PointOfInterestID=100,PointOfInterestName="Essence of Power 1",WorldMapPosition=(X=0.170000,Y=0.370000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon.Item_InfinityGem_Icon',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=101,PointOfInterestName="Essence of Power 2",WorldMapPosition=(X=0.430000,Y=0.170000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon2.Item_InfinityGem_Icon2',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=102,PointOfInterestName="Essence of Power 3",WorldMapPosition=(X=0.370000,Y=0.500000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon3.Item_InfinityGem_Icon3',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=103,PointOfInterestName="Essence of Power 4",WorldMapPosition=(X=0.500000,Y=0.370000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon4.Item_InfinityGem_Icon4',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=104,PointOfInterestName="Essence of Power 5",WorldMapPosition=(X=0.770000,Y=0.170000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon5.Item_InfinityGem_Icon5',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=105,PointOfInterestName="Essence of Power 6",WorldMapPosition=(X=0.250000,Y=0.770000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon6.Item_InfinityGem_Icon6',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=106,PointOfInterestName="Essence of Power 7",WorldMapPosition=(X=0.500000,Y=0.700000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon7.Item_InfinityGem_Icon7',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=107,PointOfInterestName="Essence of Power 8",WorldMapPosition=(X=0.960000,Y=0.420000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon8.Item_InfinityGem_Icon8',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=108,PointOfInterestName="Essence of Power 9",WorldMapPosition=(X=0.830000,Y=0.770000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon9.Item_InfinityGem_Icon9',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10'),(PointOfInterestID=109,PointOfInterestName="Bring all 9 Essences of Power to Center Maw",WorldMapPosition=(X=0.500000,Y=0.500000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon_Complete.HUD_BossLocation_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon.HUD_BossLocation_Icon'))),(QuestID=13552,CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Icon_IceDungeonQuest_Complete.Icon_IceDungeonQuest_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Icon_IceDungeonQuest_Uncompleted.Icon_IceDungeonQuest_Uncompleted',QuestName="Into the Ice!",QuestDescription="When you have collected all the Power Stones, head deep into a polar Ice Dungeon to discover what lies beneath...",CompleteGiveEngramClasses=(BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_Quest10.Skill_Quest10_C',BlueprintGeneratedClass'/Game/Atlas/AtlasCoreBP/Engrams/Skill_Torpedos.Skill_Torpedos_C'),QuestPointsOfInterest=((PointOfInterestID=13500,PointOfInterestName="An Ice Dungeon Region",WorldMapPosition=(X=0.107000,Y=0.035000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon_Complete.HUD_BossLocation_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon.HUD_BossLocation_Icon'),(PointOfInterestID=13501,PointOfInterestName="An Ice Dungeon Region",WorldMapPosition=(X=0.433000,Y=0.035000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon_Complete.HUD_BossLocation_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon.HUD_BossLocation_Icon'),(PointOfInterestID=13502,PointOfInterestName="An Ice Dungeon Region",WorldMapPosition=(X=0.900000,Y=0.967000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon_Complete.HUD_BossLocation_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon.HUD_BossLocation_Icon'),(PointOfInterestID=13503,PointOfInterestName="An Ice Dungeon Region",WorldMapPosition=(X=0.567000,Y=0.967000),CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon_Complete.HUD_BossLocation_Icon_Complete',UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon.HUD_BossLocation_Icon')))))
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大神点评12

 楼主| 熊天琪 2019-1-25 15:08:04 显示全部楼层
Atlas地图属性模板代码

使用方法打开地图编辑器路径: Edit - Edit Server Templates - add

点击下面代码名称可看参数设置

Polar = 极地的,两极的;正好相反的;[化,物]磁极的,有磁性的
Temperate = 温带的适度的;有节制的;(气候)温和的
Equatorial = 赤道的,赤道附近的
Desert = 沙漠的;荒芜的,不毛的;无人的
Tropical = 热带的; 炎热的; 热情的
Tundra = 冻原 冻原,苔原(树木不生,底土常年冰冻的北极地区) 长期的黑暗和刺骨的严寒对在冻土带上生活是两大最主要的威胁。


岛名简洁规律
岛型_岛状_气候_变化


极地的西部冻原西温带东温带热带的西热带东热带赤道的高沙漠低沙漠
CPWUWFETTRWREREECHCL
POWT
21201637144118191933
55
=SUM(B4:B5)=SUM(C4:C5)=SUM(D4:D5)=SUM(E4:E5)=SUM(F4:F5)=SUM(G4:G5)=SUM(H4:H5)=SUM(I4:I5)=SUM(J4:J5)=SUM(K4:K5)
MNT_E_CPMNT_A_WUMNT_A_WFCAY_E_ETCAY_A_TRCAY_A_WRCAY_L_ERCAY_A_EEMNT_A_CHCAY_E_CL
MNT_E_CP_BMNT_A_WU_BMNT_B_WFCAY_F_ETCAY_F_TRCAY_E_WRCAY_N_ERCAY_A_EE_BMNT_A_CH_BCAY_G_CL
MNT_E_CP_CMNT_A_WU_CMNT_C_WFCAY_H_ETCAY_G_TRCAY_E_WR_BCAY_O_ERCAY_C_EE_PVEMNT_C_CHCAY_G_CL_B
MNT_E_CP_DMNT_A_WU_EMNT_D_WFCAY_N_ETCAY_GB_TRCAY_F_WRISLET_A_ERCAY_E_EEMNT_C_CH_BCAY_G_CL_C
MNT_H_CPMNT_C_WUMNT_E_WFMNT_A_ETCAY_H_TRCAY_G_WRISLET_A_ER_BCAY_E_EE_BMNT_D_CHCAY_H_CL
MNT_H_CP_BMNT_D_WUMNT_I_WFMNT_B_ETCAY_I_TRCAY_H_WRISLET_A_ER_CCAY_F_EEMNT_E_CHCAY_H_CL_B
MNT_H_CP_CMNT_E_WUMNT_J_WFMNT_C_ETCAY_J_TRCAY_H_WR_EMNT_D_ERCAY_F_EE_BMNT_F_CHCAY_I_CL
MNT_H_CP_DMNT_F_WUMNT_JB_WFMNT_C_ET_BCAY_JB_TRCAY_I_WRMNT_E_ERCAY_G_EEMnt_G_CHCAY_I_CL_B
MNT_I_CPMNT_J_WUMNT_K_WFMNT_C_ET_CCAY_K_TR_ECay_I_WR_BMNT_F_ERCAY_H_EEMNT_I_CHCAY_I_CL_C
MNT_J_CPMNT_J_WU_BMNT_L_WFMNT_C_ET_DMNT_A_TRCAY_J_WRMNT_I_ERCAY_I_EEMNT_J_CHCAY_J_CL
MNT_J_CP_BMNT_J_WU_CMNT_LB_WFMNT_D_ETMNT_C_TRCAY_K_WRMNT_K_ERCAY_I_EE_BMNT_J_CH_BCAY_K_CL
MNT_J_CP_CMNT_R_WUMNT_N_WFMNT_D_ET_BMNT_H_TRCAY_K_WR_BMNT_M_ERCAY_J_EEMNT_K_CHCAY_L_CL
MNT_J_CP_DMNT_R_WU_BMNT_NB_WFMNT_E_ETMNT_JR_TRCAY_L_WRMNT_N_ERCAY_J_EE_EMNT_L_CH_BCAY_L_CL_B
MNT_T_CPMNT_R_WU_CMNT_O_WFMNT_E_ET_BMNT_L_TRCAY_L_WR_BMNT_N_ER_BCAY_K_EEMNT_L_CH_ECAY_M_CL
MNT_T_CP_BMNT_R_WU_DMNT_OB_WFMNT_E_ET_CCAY_M_WRMNT_O_ERCAY_K_EE_BMNT_M_CHCAY_M_CL_B
MNT_T_CP_CMNT_T_WUMNT_P_WFMNT_E_ET_DCAY_N_WRMNT_O_ER_BCAY_L_EEMNT_N_CHCAY_N_CL
MNT_T_CP_DMNT_W_WUMNT_F_ETCAY_O_WRMNT_Q_ERCAY_N_EEMNT_O_CHCAY_O_CL
MNT_Y_CPMNT_W_WU_BMNT_F_ET_BMNT_A_WRMNT_U_ER_PVECAY_O_EEMNT_R_CH_PVEMNT_A_CL
MNT_Y_CP_BMNT_X_WUMNT_F_ET_CMNT_B_WRMNT_C_EEMNT_Z_CHMNT_B_CL
MNT_Y_CP_CMNT_Y_WU_PVEMNT_F_ET_DMNT_C_WRMNT_C_CL
MNT_Y_CP_DMNT_F_ET_EMNT_C_WR_BMNT_C_CL_B
Mnt_G_ETMNT_C_WR_CMNT_D_CL
ICE_A_POISLET_A_WTMnt_G_ET_PVEMNT_D_WRMNT_E_CL
ICE_B_POISLET_A_WT_BMNT_H_ETMNT_D_WR_BMNT_F_CL
ICE_C_POISLET_A_WT_CMNT_J_ETMNT_E_WRMNT_F_CL_B
ICE_D_POMNT_J_WT_EMNT_J_ET_BMNT_F_WRMnt_H_CL
ICE_E_POMNT_S_WT_PVEMNT_K_ETMNT_F_WR_BMNT_I_CL
MNT_K_ET_BMNT_F_WR_CMNT_J_CL
MNT_M_ETMNT_F_WR_DMNT_K_CL
MNT_N_ETMnt_G_WRMNT_L_CL
MNT_O_ETMnt_G_WR_BMNT_M_CL
MNT_H_WRMNT_O_CL
MNT_J_WRMNT_R_CL_PVE
MNT_K_WR
MNT_L_WR
MNT_M_WR
MNT_N_WR
MNT_O_WR
MNT_W_WR
MNT_W_WR_B
MNT_X_WR_PVE


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 楼主| 熊天琪 2019-1-25 20:27:03 显示全部楼层
Atlas地图传送参数设置
使用方法打开地图编辑器:按住Ctrl+左键编辑地图空白处 - Spawn Regions . 添加以下代码


Name = 名称
  1. Northern Island/北岛
  2. Eastern Island/东岛
  3. Southern Island/南部岛屿
  4. Western Island/西岛
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Parent Cell = 坐标
  1. 0,2
  2. 0,2
  3. 0,2
  4. 0,2
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注意:中文要删掉
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 楼主| 熊天琪 2019-1-25 22:49:30 显示全部楼层
Atlas地图新手岛屿复活参数设置

使用方法打开地图编辑器:"对着岛屿按下Ctrl+鼠标左键"spawnPointregionOverrride=-1改成0
并对地图空白地方"按下Ctrl+鼠标左键"
Spawn Region:传送岛屿名称,传送地图坐标,

  1. Cay_H_WR_E
  2. Cay_K_TR_E
  3. Cay_J_EE_E
  4. Mnt_A_WU_E
  5. Mnt_F_ET_E
  6. Mnt_J_WT_E
  7. Mnt_L_CH_E
  8. Mnt_O_CL
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  1. Cay_H_WR_E 西热带
  2. Cay_K_TR_E 热带的
  3. Cay_J_EE_E 赤道的
  4. Mnt_A_WU_E 西部冻原
  5. Mnt_F_ET_E 东温带
  6. Mnt_J_WT_E 西温带
  7. Mnt_L_CH_E         高沙漠
  8. Mnt_O_CL         低沙漠
复制代码


新手岛屿
值得注意的是:你设置几个传送坐标,就添加几座岛屿,怎么确认传送的是哪一个呢?
每个岛屿生成默认的是spawnPointregionOverrride=-1
第一个坐标对应的spawnPointregionOverrride=0
第二个坐标对应的spawnPointregionOverrride=1
之后的岛屿以此列推,注意只有新手岛能响应这个设置,当然岛上有NPC建筑设施的也可以



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 楼主| 熊天琪 2019-1-26 17:14:46 显示全部楼层
Atlas地图9个BOSS岛对应名称

使用方法:打开地图编辑器:右边小地图找到相对应名称的BOSS岛移动到地图内即可
Ctrl+左键和Ctrl+右键都要设置 . 详情请看下图
boss岛必须和海底世界一个地图,并且海底世界和BOSS岛完全一样设置

不在一个地图的海底世界不可设置

初次代码提供者:L
Q:19840513


  1. Golden Age Ruins -- Mnt_Y_WU_PVE  PowerStoneIndex 1 - Official Map Location 14_13
  2. Golden Age Ruins -- Mnt_X_WR_PVE  PowerStoneIndex 2 - Official Map Location 2,5
  3. Golden Age Ruins -- Mnt_S_WT_PVE  PowerStoneIndex 3 - Official Map Location 3,11
  4. Golden Age Ruins -- Cay_C_EE_PVE  PowerStoneIndex 4 - Official Map Location 5,7
  5. Golden Age Ruins -- Mnt_R_CH_PVE  powerstoneindex 5 - Official Map Location 6,2
  6. Golden Age Ruins -- Mnt_R_CL_PVE  powerstoneindex 6 - Official Map Location 7,5
  7. Golden Age Ruins -- Mnt_G_ET_PVE  PowerStoneIndex 7 - Official Map Location 12,11
  8. Golden Age Ruins -- Mnt_U_ER_PVE  powerstoneindex 8 - Official Map Location 14,6
  9. Ship Middle Right ship path  PowerstoneIndex 9
  10. TheSeaDemon - Official Map Location 7,7
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  1. Ctrl+右键设置对应关系
  2. PowerStone0 = PowerStoneIndex 0
  3. PowerStone1 = PowerStoneIndex 1
  4. PowerStone2 = PowerStoneIndex 2
  5. PowerStone3 = PowerStoneIndex 3
  6. PowerStone4 = PowerStoneIndex 4
  7. PowerStone5 = PowerStoneIndex 5
  8. PowerStone6 = PowerStoneIndex 6
  9. PowerStone7 = PowerStoneIndex 7
  10. PowerStone8 = PowerStoneIndex 8
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  1. PowerStoneIndex 0 = Mnt_X_WR_PVE = PowerStone2 = SecondaryStone1
  2. PowerStoneIndex 1 = Mnt_R_CH_PVE = PowerStone5 = SecondaryStone2
  3. PowerStoneIndex 2 = Cay_C_EE_PVE = PowerStone4 = SecondaryStone3
  4. PowerStoneIndex 3 = Mnt_R_CL_PVE = PowerStone6 = SecondaryStone4
  5. PowerStoneIndex 4 = Mnt_Y_EU_PVE = PowerStone无 = SecondaryStone5
  6. PowerStoneIndex 5 = Mnt_S_WT_PVE = PowerStone3 = SecondaryStone6
  7. PowerStoneIndex 6 = Mnt_R_CH_PVE = PowerStone无 = SecondaryStone7
  8. PowerStoneIndex 7 = Mnt_U_ER_PVE = PowerStone8 = SecondaryStone8
  9. PowerStoneIndex 8 = Mnt_G_ET_PVE = PowerStone7 = SecondaryStone9
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  1. 【1】=紫色能量石        Mnt_Y_WU_PVE        西部冻原
  2. 【2】=蓝色能量石        Mnt_X_WR_PVE        西热带
  3. 【3】=天蓝色量石        Mnt_S_WT_PVE        西温带
  4. 【4】=绿色能量石        Cay_C_EE_PVE        赤道
  5. 【5】=黄色能量石        Mnt_R_CH_PVE        高沙漠
  6. 【6】=橙色能量石        Mnt_R_CL_PVE        低沙漠
  7. 【7】=红色能量石        Mnt_G_ET_PVE        东温带
  8. 【8】=白色能量石        Mnt_U_ER_PVE        东热带
复制代码

1.jpg

1.jpg


1.jpg
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 楼主| 熊天琪 2019-1-29 01:09:09 显示全部楼层
Atlas地图限制海盗船数量的教程

使用方法打开地图编辑器:按住Ctrl+左键编辑地图空白处 -

  1. 服务器自定义数据1:NPCShipDifficultyMult,NPCShipDifficultyRp,NPCShipNumMult



  2. 服务器自定义数据2:1.0,1.0,0.1
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第一行是用逗号分隔的变量,第二行是值,也用逗号分隔(它们对齐)
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 楼主| 熊天琪 2019-1-29 01:11:46 显示全部楼层
Atlas地图发现区的教程

发现区
添加发现区是一种选择,但它允许您命名您的岛屿并奖励成员进行探索。按住SHIFT键并在岛上拖动鼠标左键以创建“发现区域”框。为每个岛做这个。如果需要特定的名称,请跟踪创建框的顺序。
单击编辑->编辑发现区域。
修改名字,给他们exp奖励(我用了100)。
决定你是想让他们登陆,还是他们能从水中发现这个岛。

1.jpg

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 楼主| 熊天琪 2019-1-29 02:26:05 显示全部楼层
Atlas地图BOSS任务大章鱼坐标定位公式信息提供者:嚴重の問題
Q:289175352


  1. 2X2 一个图是1400000X2就是2800000

  2. 2800000减少你坐标之后剩余体积的百分比
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这是算法:
算数不好的可以运用这个计算器:计算器

经过测试:
即使坐标不定位到BOSS岛也是可以正常使用,所以可以按照自己喜好随意定位,

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 楼主| 熊天琪 2019-1-29 14:08:05 显示全部楼层
Atlas地图BOSS大章鱼目标地图代码

使用方法打开地图编辑器:按住Ctrl+左键编辑地图空白处
  1. EndBossLevel
复制代码
  1. DisableFog,DisableHeatCold,DisableRain,NPCShipNumMult,FloatsamEnabled,DisableClaimFlags
复制代码
  1. 1,1,1,0,0,1
复制代码

使用方法打开地图编辑器:
按住Ctrl+右键编辑地图空白处
  1. HardSeaDemon
  2. TheSeaDemon
  3. PowerStone9
  4. DefeatedMonsterSpermWhale
  5. DefeatedMonsterBlueWhale
复制代码

2.jpg

QQ图片20190413205213.jpg

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 楼主| 熊天琪 2019-3-11 00:01:59 显示全部楼层
Atlas地图BOSS幽灵加利恩

  1. GhostShip
  2. Blueprint'/Game/Atlas/ShipPaths/PathFollowingGhostShip_BP.PathFollowingGhostShip_BP'
  3. Loop Around World= 环游世界
  4. auto spawn at first node = 第一个点生成
复制代码


时间设置为:21600
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 楼主| 熊天琪 2019-5-23 14:57:20 显示全部楼层
atlas阿特拉斯服务器地图最新BUG:Mnt_Y_WU_PVE,修正方法
https://www.xiongtianqi.cn/thread-302910-1-1.html

  1. Mnt_U_ER_PVE
  2. Mnt_G_ET_PVE
  3. Mnt_S_WT_PVE
  4. Mnt_R_CH_PVE
  5. Cay_C_EE_PVE
  6. Mnt_X_WR_PVE
  7. Mnt_R_CL_PVE
  8. Mnt_R_CH_PVE
复制代码


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 楼主| 熊天琪 2019-5-31 17:29:03 显示全部楼层
Atlas地图编辑美人鱼,虎鲸,友好鲸鱼的方法
使用方法打开地图编辑器:按住Ctrl+左键编辑地图空白处
OceanEpicSpawnEntriesOverrideValues
  1. "OceanEpicSpawnEntriesOverrideValues": "(NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Squid/Squid_Character_BP.Squid_Character_BP_C'),NPCsSpawnOffsets=((X=1040429.375,Y=1177148.125,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000),bForcePreventSpawnOnOcean=False)),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)","(NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_Character_BP.GentleWhale_Character_BP_C'),NPCsSpawnOffsets=((X=266601.46875,Y=525683.4375,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)","(NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Mermaid/Mermaid_Character_BP.Mermaid_Character_BP_C'),NPCsSpawnOffsets=((X=551432.1875,Y=204622.359375,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)","(NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_Character_BP.MeanWhale_Character_BP_C'),NPCsSpawnOffsets=((X=924389.625,Y=339917.000000,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_SeaMonster_Character_BP.MeanWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=924389.625,Y=339917.000000,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)",
复制代码
将坐标改成你自己的


atlas美人鱼的单独代码:
  1. (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Mermaid/Mermaid_Character_BP.Mermaid_Character_BP_C'),NPCsSpawnOffsets=((X=000000.0000,Y=000000.0000,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)
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atlas夸伦鱿鱼怪的单独代码:
  1. (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Squid/Squid_Character_BP.Squid_Character_BP_C'),NPCsSpawnOffsets=((X=000000.0000,Y=000000.0000,Z=-150.000000)),NPCsToSpawnPercentageChance=1.000000,bForcePreventSpawnOnOcean=False)),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)
复制代码


atlas温和鲸鱼的单独代码:
  1. (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_Character_BP.GentleWhale_Character_BP_C'),NPCsSpawnOffsets=((X=000000.0000,Y=000000.0000,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)
复制代码


atlas虎鲸的单独代码:
  1. (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_Character_BP.MeanWhale_Character_BP_C'),NPCsSpawnOffsets=((X=000000.0000,Y=000000.0000,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000))
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atlas虎鲸(超级怪物)的单独代码:
  1. (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_SeaMonster_Character_BP.MeanWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=924389.625,Y=339917.000000,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)
复制代码



可直接套用的代码:
  1. (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_Character_BP.GentleWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_SeaMonster_Character_BP.GentleWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Squid/Squid_Character_BP.Squid_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Mermaid/Mermaid_Character_BP.Mermaid_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_SeaMonster_Character_BP.MeanWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_Character_BP.MeanWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Mermaid/Mermaid_Character_BP.Mermaid_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=20.000000)
复制代码



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 楼主| 熊天琪 2019-6-6 14:19:54 显示全部楼层
Atlas地图编辑新任务:极地冰地牢的地图
  1. Mnt_H_CP_Cave
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添加这个地图即可,我检查了下,除了这个名称,所有符合属性的冰地岛屿应该都能实现这个功能,具体我没有测试,有兴趣的可以自行测试下,
添加完这个岛屿以后,随机全局任务的坐标就可以了,
分别4个任务,所以需要同一个岛屿设置4座
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